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  1. zjjason

    Worm gear & torque calc.

    Thanks! I was right on track with the calculations, just didn't know what to do with them. So, barring any losses due to friction, motor accelleration and any other misc. assumptions made... Power required = 0.4929 Watts = 0.0006607 hp Without a gear set, would I specify a 1/1500 hp motor...
  2. zjjason

    translating constraint through 2 sections

    I've got an assembly where a pin runs along a slot. The slot has a straight and a curved (tangent) section. I have been able to constrain the pin along either the curved section of the slot....or the straight section, but not both. I need this pin to slide along the slot through both...
  3. zjjason

    Worm gear & torque calc.

    Simple engineering problem, but not in my field....and its been a long time since I've had to calculate this stuff. Summary: I need to lift a 4kg load with a 40mm lever from the axis of the motor with a half turn movement. I'd like to accomplish this half turn in 10 sec. Here are a few...
  4. zjjason

    Turn OFF the sticky hand?????

    This sticky modification hand is killing me. When I try to modifiy a complex part (in part mode), the hand grabs line entities/edges and anything else but the dimension and drags it....sometimes I don't notice that this has happened. My last sheet metal parts from the vendor were incorrect...
  5. zjjason

    model transition using variable area?

    I can get the transition to work for both a uniform area and a linearly varying area, but I require an exponentially varying cross-sectional area. Thanks for the input.
  6. zjjason

    model transition using variable area?

    I'm running Release 2001
  7. zjjason

    model transition using variable area?

    I need to create a fluid transition from a circular to rectangular cross section using a predetermined varying cross sectional area (using a formula). How do I go about creating this? The initial circular-rectangular blend is achievable, I don't know how to integrate the cross sectional area...

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