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  1. ravenzep

    IGES export surface faceting

    Hi, I noticed that everytime I export anything from NX via IGES translator, when i open the exported iges file, say in Alias, the surface displays very very faceted when shaded, and doesnt even follow close its own wireframe shape. Same if I import it in Keyshot for rendering. This always...
  2. ravenzep

    Isoparametric TRIM/DIVIDE

    YES, absolutely right you are. Can´t believe it was right under my eyes, and i skipped it. That s what using alias for too long lately does to you, i suppose. I was off NX for about 6 months, so i m getting back on track with it, as the the approach to solve surface challenges is totally...
  3. ravenzep

    Isoparametric TRIM/DIVIDE

    Just thought of something simple that would solve it with trim/divide.... That is, to convert it to a non-periodic surface. For example rhino has this command.Can NX do something similar, or any trick to remove the non-periodicity? Remove parameters and making the body history free, will keep it...
  4. ravenzep

    Isoparametric TRIM/DIVIDE

    Hi John, First of all thank you very much for being so kind and will to help in all your answers. Appreciated. I understand perfectly what you are saying in your second answer. Would be easy to that on alias, on any place i wished, i.e. to place a isoparm, or to extract a isoparm at any precise...
  5. ravenzep

    Isoparametric TRIM/DIVIDE

    Why is that so relevant?... The command has been around for some time i think...And is such a trivial operation anyway. I am using NX 7.5, with the new update. As far as i know, the command is working pretty well. It clearly states it cannot be applied in the periodic direction, so i assume it...
  6. ravenzep

    Isoparametric TRIM/DIVIDE

    Imagine a straight line that is revolved around the wcs origin... We get a cilinder. Easy enough. In revolve options, we set it to be a sheet body, and not a solid. Now we apply the isoparam trim/divide..... well, it wont work.... it needs a face, and not a body. Fine. Now we extract the face...

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