Thanks dynatune. I understand the basic configuration of this suspension and 3D suspension software is defiantly the best way to go. I'm just trying to understand the fundamentals before blindly entering this information into a program.
It's a 1995 Nissan 240sx. This image I found online is very similar to what I'm working with: http://i901.photobucket.com/albums/ac213/uncommondenominator/S13%20Build/DSCN0108-1.jpg The only difference between this sub-frame and mine is mine has a little bit less anti-squat built into it. It's a...
I think there is a misunderstanding here. This is not for a FSAE car. I'm trying to understand how the rear suspension (A-Arm and 3 links) on my rwd production car works before I modify the uprights.
Hey Greg,
Thanks for the reply. This actually isn't a question regarding a FSAE car. I'm trying to completely understand how the suspension on my car works before I go making big changes to the spindle. Thank you for the idea of getting down to the roots and treating this like a kinematics...
Hello,
When using a multilink suspension that simulates a SLA suspension I understand how to find the virtual ball joint of one of the "a-arms" when the two links are in the same plane. I've noticed with most production car suspension it isn't that easy, and these links do not stay in the same...