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  1. Lukor

    Implementing a cylindrical boundary condition

    Thanks so much, Mustaine3! That's exactly what I was looking for. More specifically, I made a second, rigid body defining the radius of rotation, used a tie constraint to fix it to the boundary of the deformable body that I was interested in, and rotated it about its reference point.
  2. Lukor

    Implementing a cylindrical boundary condition

    Hello all, I hate to double-post, but if anyone has any insight about how to define a boundary condition using R and Theta coordinates, I would greatly appreciate your help - I've looked hard at the documentation and even called customer support and haven't been able to resolve this. If it...
  3. Lukor

    Implementing a cylindrical boundary condition

    Hello all, I am trying to achieve something similar to the description in thread799-306416 - in this case, pure rotation of a set of nodes (defining one edge of a part) about an axis. I need the nodes to maintain their original radial distance from the axis of rotation, and rotate together by a...

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