Set up a thread cross section at the beginning of the thread in a plane that includes the hole of fastener center line. Create a point at the tip of the thread cross section. Use CURVE2 HELIX and pick the center line as the axis of rotation and the point. I believe you need a start angle, end...
I'm just starting to work in V5 and I'm used to doing certain things certain ways. I'm curious if there are equivalent ways to work. One example I'm struggling with: when I want to do a quick layout, I would design in 2d in space and use this geometry later for generating 3D parts. Another...