Kapitan, thanks i think you understand the issue i have.
Your image is possible using 1 initial fillet, then applying a variable fillet over the top. That works ok, however there is a type of corner which looks equally good but can give a flatter corner radius, and give a different result. In...
Thanks for the replies, but i think i confused the issue when i mentioned a `True Ball Corner`. What i am after is a method the create a smooth blend on any corner consisting of 2 or 3 different fillet radii. When using Ideas, you had the option of inputing different radius sizes onto individual...
Is there a way within GSD to create a corner on surfaces with different fillet sizes terminating in a true Ball Corner?
For example, i have 2mm, 5mm and a 6mm fillet all running into a internal corner and i want a smooth result.
I have tried Edge Fillet and the blend corner command, and using...