Yes, I am trying to simulate body tissue that wraps around a bone. The muscles should stay in contact with the surface as the arm moves around over a wide range of motion.
I will have to work with the beads some more...though the model works fine now, it's just not anatomically correct.
My...
If the bodies can't bend, then I guess the only way is to make a string of smaller bodies that will glide along the surface. I had been using a distance mate to keep these "beads" together, but was running into a problem with them bouncing all over the place and not staying in contact with the...
Joseph, that's an interesting thought that I haven't considered yet. How would you go about making a cable, and will it flex within Motion as the components move?
I tried creating a spline, along which I swept a circle to create a rope like structure. I could not get this structure to bend as...
Hi, thanks for the response...once I posted, I realized I screwed up the title, but couldn't figure out how to edit it. (If there's a way, show me bc I'd like to fix it)
Am I correct in assuming that the cable can be created in Solidworks Routing? Once created, it can then be used in...
Hello everyone,
I've searched google for help on solidworks many times, and I always end up at this site...there is some great help here. This is my first post, hopefully you guys can give me some tips.
I am modeling a shoulder joint in Solidworks w/CosmosMotion. My model includes a humerus...
The first picture above shows the rear view of the shoulder, with the teres minor and infraspinatus shown...This second picture shows how the lines of action pass through the humeral head.
http://files.engineering.com/getfile.aspx?folder=5ba5356a-3a8e-4d70-bfe2-f51fd150f289&file=SP32-14.jpg
Hello everyone,
I've searched google for help on solidworks many times, and I always end up at this site...there is some great help here. This is my first post, hopefully you guys can give me some tips.
I am modeling a shoulder joint in Solidworks w/CosmosMotion. My model includes a humerus...