I need to see at least one full revolution because the 'breakout' geometry is important for what I am doing. Since it intersects after one revolution and leave the additional geometry after subtraction I am unable to accurately represent the solid...
I have tried splitting the tool body and subrtacting in multiple orders and I get a "thru face does not intersect path of tool" error. The only way i have been able to get around it is by creating two helixes and two swept bodies, but I was hoping for an easier solution.
Is there a way to post...
I am trying to subract a body that is swept around a helix that self-intersects after one turn from another body. The location where self intersection occurs does not subtract properly and leaves some additional face geometry after subtraction. Is there some way to create the subraction and...