Twa29
Aerospace
- Jul 8, 2015
- 2
Hi,
I'm trying to get some new ideas on how to find instances which are in the proximity of a point.
Imagine a relatively large Assembly with a bunch of instances and a couple of reference points. Now I would like to find which of these instances are in the proximity of each point, let's say in a box of 10x10x10.
The brute force approach that I know would work, but which might take a long time complete, are two for loops, which for every point go through every instance and its faces and use the .getClosest() method to find the closest point.
Is there any other method which allows me to specify a point and find the instances (or other objects from which I could derive the instance) around it?
As far as I understood getbyboundingbox(), it also only works on edges, vertices etc. which are properties of a specific instance and wherefore I would also need to loop through all instances and points.
Kind regards
I'm trying to get some new ideas on how to find instances which are in the proximity of a point.
Imagine a relatively large Assembly with a bunch of instances and a couple of reference points. Now I would like to find which of these instances are in the proximity of each point, let's say in a box of 10x10x10.
The brute force approach that I know would work, but which might take a long time complete, are two for loops, which for every point go through every instance and its faces and use the .getClosest() method to find the closest point.
Is there any other method which allows me to specify a point and find the instances (or other objects from which I could derive the instance) around it?
As far as I understood getbyboundingbox(), it also only works on edges, vertices etc. which are properties of a specific instance and wherefore I would also need to loop through all instances and points.
Kind regards