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Adding material to a complex curved surface?

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mrpi

Mechanical
Jun 22, 2008
80
I have a part that was made using lofts, the surface is a shallow complex curve. This part was provided to me as a "split" type feature and I do not have the curves that generated the original lofts.

I found that I need a little more material in the middle of the part. Basically what I want to do is leave the edges alone, and bulge the center of the part outward.

The "Features" options modify the base geometry, which I want to leave alone. (I.E. "dome" or "deform").

Perhaps the Boss-Boundary ?? I'm having a lot of trouble getting it to work.

I've attached a jpg of the base part, I'll add a jpg of the problem as well.

Beat to fit, paint to match.
 
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Here's a jpg of the problem I'm having, I need a little more material out in the middle of the part.

My last resort will be to just loft in more material from one end to the other.

Beat to fit, paint to match.
 
I would use a convert entities sketch from the top surface and extrude boss up to your desired thickness. Then draw a curve on the right plane to cut away what you don't need - yet still meet the edges of the existing surface. Same for a cut across the front plane. Not sure if this will maintain your curve effectively, but you're needing to change it anyways.
 
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