mmorleydesign
Industrial
- May 18, 2011
- 3
Hi,
I am currently trying to rotate an entire assembly about its center point.
I know the default animation wizard can do this by rotating the camera 360 degrees around the model in its current view.
But what I want to do is rotate the assembly as if its on a turntable, not the camera, this way I can maintain the selected view and when I render it not get the dark areas of the light box spoiling the effect.
I've tried using the motor function but I get messy results, this seems like a standard thing I should be able to do.
Any help would be much appreciated.
I am currently trying to rotate an entire assembly about its center point.
I know the default animation wizard can do this by rotating the camera 360 degrees around the model in its current view.
But what I want to do is rotate the assembly as if its on a turntable, not the camera, this way I can maintain the selected view and when I render it not get the dark areas of the light box spoiling the effect.
I've tried using the motor function but I get messy results, this seems like a standard thing I should be able to do.
Any help would be much appreciated.