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Applying 2D image to 3D Curved surface 1

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julianhood

Automotive
Jun 27, 2007
8
0
0
CA
Hi All.

Can someone help describe how to apply a .tiff picture file to a curved surface such as a cylinder? (NX5)


Thank-you!!!
 
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First, you will need a Studio license and it's best if you work while in the Studio Display mode.

Second, you will need to assign some arbitrary material to your cylinder (or just the face if you only want the image to appear on part of the solid) by dragging something from the Systems Material tab on the Resource Bar (I suggest you start with 'White Plastic').

Once you've assigned the Material to the Body/Face, go to the Materials in Part tab (it should be the last tab on the Resource Bar) and select the 'icon' for the White plastic, press MB3 and select Edit.

When the dialog comes up, go to the Texture Space tab and set the Type to Uv and if this will be a small image which you wish to duplicate around the Cylinder, set the Image Mode to Tile, otherwise set it to Single Image (depending on the quality/resolution of the Tiff image the Texture Size may or may not help improve the quality of the final image). Also for the time being, leave the U and V Scales at 1.0.

Now go to the Pattern tab and select Wrapped Image from the list (not quite half-way down) and then if you're going to apply your own image, select the Image button and browse to where your Tiff image is located and select it and hit Apply (don't hit OK as you will want to stay in this dialog to make adjustments to your image). Now if you're just interesting in adding some arbitrary image to your model you could select something from the TIFF Pallet.

Now you should see something, but if it's not quite right you will probably have to go back to the Texture Space tab and play with the settings there.

Anyway, that should get you started.


John R. Baker, P.E.
Product 'Evangelist'
Product Design Solutions
Siemens PLM Software Inc.
Industry Sector
Cypress, CA

To an Engineer, the glass is twice as big as it needs to be.
 
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