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Assemble Bolts and Nuts as Reality 1

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FelixCC2009

Mechanical
Nov 22, 2009
18
Hello everyone, I have one more question.

Can anybody tell me if it is possbile to assemble bolt and nut in NX6 as reality? (Screw in screw, rotating when fastening or loosening)
 
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For animations I just cheat! Which is to say I vary expressions to change the distance according to the number of turns I'm showing to drive another expression for angular orientation.

In creating animations it is all driven from the expression FrameNumber (using that exact syntax and capitalisation. This increments per frame and simply allows you to show your assembly moving as if it were quite real. I have several examples of screws etc, but they're all still embargoed.

If you post back saying this is in fact what you wish to achieve then I can set you an example.

Best Regards

Hudson

www.jamb.com.au

Nil Desperandum illegitimi non carborundum
 
Ummm, actually, I mean during the assembly. As the picture shows, I don't want these screws look like interfered.

On the other hand, it will be really appreciated if you could show me how to do it in animation.
(I once watched a video showing a whole engine assembly including those bolts flying, rotating and fixed into the body. I try to make a similar movement in NX all through.)
 
 http://files.engineering.com/getfile.aspx?folder=2c565eaf-2edb-41d5-99d7-7cac2814b515&file=???.bmp
Attached in the .zip file are a nut and bolt assembly as well as an .mpg file from the animation tool in NX.

Open the assembly and look at the expressions. The FrameNumber expression is the key. This is used to control the distance mating condition as the angle changes.

Select View - Visualization - Create Animation and select the screw animation from the list. As the animation is created the FrameNumber expression is incremented for each frame in the movie. I would suggest reading he help docs on this topic for detailed information.

This was done in NX5 so the components are mated. Have fun


John Joyce
Tata Technologies
1675 Larimer St.
Denver, CO

NX5,6, 7 Solid Works, Solid Edge
 
Ummm, actually, I mean during the assembly. As the picture shows, I don't want these screws look like interfered.

Are you suggesting that you're creating assemblies with screws with fully-detailed threads? Is this assembly being used to create high-quality or photo-realistic renderings or what?

BTW, your 'pictures' were invalid.

John R. Baker, P.E.
Product 'Evangelist'
Product Design Solutions
Siemens PLM Software Inc.
Industry Sector
Cypress, CA

To an Engineer, the glass is twice as big as it needs to be.
 
I couldn't download your bitmap, but if and when you do repost it may I suggest a nice small Jpeg is usually preferred.

Best Regards

Hudson

www.jamb.com.au

Nil Desperandum illegitimi non carborundum
 
Your best bet will be to slowly rotate and translate (by dragging using Move Component) the 'stud' until you get the desired result (you should be able to do that while the model is 'sectioned' so that you can see what you're getting in real-time).

John R. Baker, P.E.
Product 'Evangelist'
Product Design Solutions
Siemens PLM Software Inc.
Industry Sector
Cypress, CA

To an Engineer, the glass is twice as big as it needs to be.
 
You also need to be sure you have the same thread pitch on both parts! From your image, the bolt has a finer pitch than the nut.


"Wildfires are dangerous, hard to control, and economically catastrophic."

Ben Loosli
 
So, even if I make threads to match each other, it is still impossible to achieve this kind of assembly by automatic constraint?

Thanks, guys.
 
You might try a face-to-face 'Touch' constraint, but in all honesty, no one has ever asked for nor have we ever considered having something which was specifically designed to 'mate' threaded elements. It just has never been a priority and I can't see how it ever would be.

John R. Baker, P.E.
Product 'Evangelist'
Product Design Solutions
Siemens PLM Software Inc.
Industry Sector
Cypress, CA

To an Engineer, the glass is twice as big as it needs to be.
 
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