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Best way to Design a motorcycle wheel 1

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viciousv322

Industrial
May 14, 2004
1
I'm very new to unigraphics and i'm currently taking a class. My current project is to design a motorcycle wheel...

What is the best way to create the wheel? I want to create a design on the wheel and then spread it across the rest of the wheel. I'm guessing i have to use the array command.

Also, should i create the outer edge of the wheel first or should i design the spoke first... i'm guessing i would use the sketch command to design the spoke..

Please help this newbie out...thanks
 
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I'd probably create the outer rim, and a solid center first. Then use a sketch to cut out an opening, then a circular array of that to create the spokes.

-Dave
"Everything should be designed as simple as possible, but not simplier"
 
Does the wheel have an outer ring and an inner hub connected with spokes or is it a solid wheel with spokes for decor?
There are several methods depending on the design. Basically, start with a concept. Determine how many individual parts will complete the Wheel Assembly. That would include bearings, lock rings, retaining etc. You could create all the parts individually and assemble them at a top level. If the wheel itself is a single component with some slots or other features that that make up the profile use the Sketcher to create half a wheel, mirror the sketch and then extrude if the wheel is a constant thickness. If the wheel is tapered then you may need to create a cross-sectional sketch and revolve the sketch.
The real idea here is to plan out what the design construct will be. Then plan how to use the tool, UG, to facilitate the design. Either start your design from an assembly level part and build the parts pushing them out into individual components thus creating an assembly structure or create the parts on an individual basis and then assemble the wheel.

Jay Peterson
Moog Inc.
 
I design aluminum wheels exclusively & it's usually best, depending on design to revolove the casting profile (if your rims are cast), then "poke" out the vent windows with extrusions or sewn sheet bodies (use trim body to remove). After that apply blends & any other as-cast features, which will allow you to have truncated radii, chamfers, etc. Once you have your casting completed, it's simply creating the finishing curves (rim, design face, holes, bores, etc) & revolving them to remove the machined stock.

Tim Flater
Senior Designer
Enkei America, Inc.
 
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