Paperspace won't solve the file size problem.
Yachts, and I imagine ships also, are often designed in true 3D, including _all_ the ship systems, e.g., structures, fluid systems, propulsion systems, cabling, furnishings, etc. Each system is usually confined to its own set of layers, but it's important that all the entitites in a zone actually be present in the drawing files as distributed, because they're all competing for the same limited amount of actual space on the boat. The resulting files are damn big, even if, as is common, the boat is divided into zones.
E.g., if you're doing something that affects the engine room, you will typically receive a 3D model that includes _everything_ that resides in, or passes through, the engine room, but the model is usually truncated at the fore and aft bulkheads of the e/r, and you may have no idea of what the finished boat will look like, or even how big it is.
The models are built on a world coordinate system that is global to the boat, so they could be superimposed, xrefed or inserted, but most of the participants don't have enough computer or enough drive space to manipulate the whole boat with all systems present. I'm not sure that anyone does.
I suspect that the structural guys work out the bare hull shell and some of the structure, then split it up for everyone to work on independently.
To answer the OP, sort of, if it's a 2D drawing, the techniques used by flatlanders will work okay. If it's true (ACIS / CSG) 3D, you can define cutting planes and use the SPLIT command, then save it as two different drawings and erase what you don't need. Just don't mess with the WCS. If it's 3D with surfaces, SPLIT won't work, and you'll have to reconstruct or trim the surfaces to the split planes, which is a whole lot easier in Rhino than in AutoCAD.
Mike Halloran
Pembroke Pines, FL, USA