rocheey
Industrial
- Jan 21, 2001
- 230
This may be a bug; or maybe it's just not working as I thought it might. I wanted to make a set of planes that rotate, and use it like a "U-Joint" plane. These planes would only be rotating othagonally.
Im using SW2K1, sp0.
1) Create a sketch on the Front plane, and draw a vertical line that is concident to the Origin.
2) Create a new Plane, using the Front Plane, and the vertical line as a rotation point. I called it "Y_Rotation_Plane".
3) Create a sketch on the "Y_Rotation_Plane", and draw a horizontal line, with a point concident with the Origin.
I called this Plane "X_Rotation_Plane".
4) Now draw a rectangle, using, and centered on, the X_Rotation_Plane, and fillet one corner so you can see where the geometry is relative to the rotations.
Here, I wanted to spin both planes 180 degrees.
If I just change the plane rotation of each plane 180 degrees, and then rebuild, nothing happens. If I increment each plane 90 degrees, twice, and rebuild after each rotation (for a total of 4 rebuilds) it seems to work.
Other than that, it somwetimes does nothing, or sometimes one of the planes rotates ALONG THE Z AXIS, and cannot be undone.
What I really need to do here, is to rotate my geometry [0 or 90 degrees] along the Y axis, and/or [0 or 180 degrees] along the Z axis.
Anyone?
Im using SW2K1, sp0.
1) Create a sketch on the Front plane, and draw a vertical line that is concident to the Origin.
2) Create a new Plane, using the Front Plane, and the vertical line as a rotation point. I called it "Y_Rotation_Plane".
3) Create a sketch on the "Y_Rotation_Plane", and draw a horizontal line, with a point concident with the Origin.
I called this Plane "X_Rotation_Plane".
4) Now draw a rectangle, using, and centered on, the X_Rotation_Plane, and fillet one corner so you can see where the geometry is relative to the rotations.
Here, I wanted to spin both planes 180 degrees.
If I just change the plane rotation of each plane 180 degrees, and then rebuild, nothing happens. If I increment each plane 90 degrees, twice, and rebuild after each rotation (for a total of 4 rebuilds) it seems to work.
Other than that, it somwetimes does nothing, or sometimes one of the planes rotates ALONG THE Z AXIS, and cannot be undone.
What I really need to do here, is to rotate my geometry [0 or 90 degrees] along the Y axis, and/or [0 or 180 degrees] along the Z axis.
Anyone?