DorjeTM
Mechanical
- Aug 26, 2012
- 2
Hello everyone. I'm working on a new product line, and it requires an engraving. By engraving, I mean a textured, curvy surface. I've only attempted this with the Carvewright software for my hobby woodworking at home, but we loved the effect so much that we want it as part of real products. However, this has proven to be extremely frustrating with solidworks and/or Inventor.
I've attached an image as an example of an engraved part (the model texture is wood, but the machine cuts these in polycarbonate just fine). This takes less than a minute to make in that software once you have the image; it's a matter of click the import option and set the max depth (a simplified explanation as there are more advanced options, but you should get the idea). Imagine how long such a textured and curved shape would take to model without a feature like this.
So then comes the question: how do you do this in Solidworks? I know about the auto trace and sketch from image, but those don't give you the same result without hours of freeforming and surface modeling.
(If anyone is curious, the software I'm comparing does this function by brightness comparison. It turns the image to black and wide, then smooths the pixels, then cuts the depth for that picture based on brightness. With some photoshop/illustrator work, the results are very nice.)
I've attached an image as an example of an engraved part (the model texture is wood, but the machine cuts these in polycarbonate just fine). This takes less than a minute to make in that software once you have the image; it's a matter of click the import option and set the max depth (a simplified explanation as there are more advanced options, but you should get the idea). Imagine how long such a textured and curved shape would take to model without a feature like this.
So then comes the question: how do you do this in Solidworks? I know about the auto trace and sketch from image, but those don't give you the same result without hours of freeforming and surface modeling.
(If anyone is curious, the software I'm comparing does this function by brightness comparison. It turns the image to black and wide, then smooths the pixels, then cuts the depth for that picture based on brightness. With some photoshop/illustrator work, the results are very nice.)