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Exporting complex assembly with each component as an STL

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Marlborough

Automotive
Jun 21, 2008
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Hey guys. What would be the quickest way to export a big assembly with each component separate as an STL? Only way I can think of is using Wave Geometry Linker, removing parameters and export STL for each individual part. I believe exporting multiple parts causes them to become a single entity making it impossible to assign materials in a program like Maya. Can anything be exported using vizmockup to reduce system resource allocation compared to doing it in NX?
 
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You can import stp files into Maya, Or at least you Can you import stp files into 3ds max. I do not have experience with Maya.?
Also for us when we use STP files the models import as surfaces, vs Vertices and small triangles. So I can select surfaces, vs selecting small vertices and such for different material shadings.
You could also try exporting out a JT file with paying attention to the option Organize JT files selection.


 
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