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Good mesh without edge seeds

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deyentl

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Jul 12, 2011
39
Hey guys,

I've been optimizing my mesh by using part seeds. But, I've noticed this method is insufficient for what I want to do. Therefore, I'm looking for a way to have more control over the location of the seeds.

Is this possible without importing an orphan mesh?
 
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You can partition your part in various ways and apply specific meshes to those partitioned regions.
 
I didn't read the thread title closely enough. This still requires edge seeds, but it's more controlled.
 
Can you post an image or describe what you want to do? Meshing is an art form in it's self. Sometimes I take the time to make a nice 8 node brick mesh and sometimes I just toss on second order tets. It all depends on the end goal and the computer time vs user time.

Rob Stupplebeen
 
I'm not aware of any way through python scripting that you could generate individual elements on geometric, rather than orphan mesh parts, might be possible though.

One option could be to use a python script to either draw each element as you have it in the orphan mesh as a geometric part or to partition a hexagon to give you the desired shape. Then use a relatively large mesh seed so that each region of the partitioned part contains one element.
 
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