hugou
Automotive
- Sep 17, 2008
- 39
I am trying to model a part in Pro E and I’m really struggling. Imagine something like the gear selector drum in a motorcycle gearbox. So in other words if I were to plunge an slot drill into a cylinder perpendicular to the axis and then rotate the cylinder an eighth of a turn while moving the cylinder an inch along its axis, then continue to rotate it by a further eighth of a turn while moving the cylinder back by the same distance in the direction it came from, I will have created a V-shaped slot around the circumference with a full radius to each end of the slot and a radius in the bottom of the V.
I have tried doing this using a Helical Sweep Cut both Through Axis and Normal to Trajectory, neither has given satisfactory results.
The trouble with doing it through axis is that the slot becomes too narrow so I have try and work out a width which will work out correct when projected at the desired pitch plus the ends of the slot don’t end up square to the walls of the slot.
The trouble with doing it normal to trajectory is that I end up with a ridge in the base of the slot at the V and the walls of the slot do not appear to be square to the base of the slot for some reason.
The trouble with both is that when I try to put a round in the V of the slot it does not come out normal to the spine of the original intersection (despite me selecting normal to spine).
I hope all of that makes some sense to somebody as it has me beat. I will try attaching the model.
Thanks.
I have tried doing this using a Helical Sweep Cut both Through Axis and Normal to Trajectory, neither has given satisfactory results.
The trouble with doing it through axis is that the slot becomes too narrow so I have try and work out a width which will work out correct when projected at the desired pitch plus the ends of the slot don’t end up square to the walls of the slot.
The trouble with doing it normal to trajectory is that I end up with a ridge in the base of the slot at the V and the walls of the slot do not appear to be square to the base of the slot for some reason.
The trouble with both is that when I try to put a round in the V of the slot it does not come out normal to the spine of the original intersection (despite me selecting normal to spine).
I hope all of that makes some sense to somebody as it has me beat. I will try attaching the model.
Thanks.