acciardi
Computer
- Jun 6, 2006
- 143
Hello all:
I'm a new NX4 user. I haven't had the formal training yet so I'm just kind of winging my way through. I have 14 years of Pro/E experience, and I've been pretty successful at modeling a 200+ feature casting in the "Pro/E" way, ie; no primitives or direct face modeling - just sketched based features. I must say I am very impressed with the flexibilty of NX, unlike Pro's "My way or the highway" approach.
I am stuck though - we model our castings as a seperate part from the finished machined part, and the machined casting has historically been created by bringing the casting model in as an "inheritance feature", then adding the holes, spotfaces, flycuts etc as new features in the machined model. This method gets you 2 models. When the casting is updated, the changes automatically propogate to the machined part, but the machined features do not affect the cast part.
So my question is - what is the equivelant method of doing this in NX? I've read a few notes about using WAVE to link the geometry, but not enough detail on how to actually do it. I've also noted that some problems have been reported in using Wave with TC.
Note that I could make the machined features as assembly cuts, but I believe that NX has to have a way to do it with using the casting geometry as the reference or first feature of a new part.
If there are any notes that address this, I'd appreciate a pointer.
Thanks and best regards,
Ed Acciardi
I'm a new NX4 user. I haven't had the formal training yet so I'm just kind of winging my way through. I have 14 years of Pro/E experience, and I've been pretty successful at modeling a 200+ feature casting in the "Pro/E" way, ie; no primitives or direct face modeling - just sketched based features. I must say I am very impressed with the flexibilty of NX, unlike Pro's "My way or the highway" approach.
I am stuck though - we model our castings as a seperate part from the finished machined part, and the machined casting has historically been created by bringing the casting model in as an "inheritance feature", then adding the holes, spotfaces, flycuts etc as new features in the machined model. This method gets you 2 models. When the casting is updated, the changes automatically propogate to the machined part, but the machined features do not affect the cast part.
So my question is - what is the equivelant method of doing this in NX? I've read a few notes about using WAVE to link the geometry, but not enough detail on how to actually do it. I've also noted that some problems have been reported in using Wave with TC.
Note that I could make the machined features as assembly cuts, but I believe that NX has to have a way to do it with using the casting geometry as the reference or first feature of a new part.
If there are any notes that address this, I'd appreciate a pointer.
Thanks and best regards,
Ed Acciardi