phbalance
Mechanical
- Oct 19, 2005
- 31
I have a sliver of surface that I want to match with an adjacent surface. For example, if I have a wavy surface with a cylindrical boss sticking thru it, can I convert the boss's flat surface so it becomes part of the wavy surface? I tried the trim body command, but it is leaving circular edge curves behind. I need to rid of the edges so the surface is smooth and continuous.