rachel
Computer
- Sep 7, 2001
- 1
I try to use OpenGL to draw my mesh and iso-contour result
in SolidWorks API Notification function, named BufferSwap().
Though SolidWorks API don't wrap OpenGL.
But I still can't use glColor*() function, except glMaterial*().
It's really not efficient.
Is there any other way or place to handle this?
Best regards,
Rachel