Jood
Structural
- May 10, 2010
- 1
Hello,
I have been reading the previous threads on inserting holes in parts with Orphan meshes and on trying to define interactions. I was wondering if anyone knew of a more efficient way to do this. I have to insert a screw (modeled by a simple cylinder) into a bone (orphan mesh part). I converted the mesh from tri to tet and I have tried making a hole in the part by deleting elements. The cut does not look like a smooth hole and I don't know how to insert the screw in the cut.
Also, I tried to cut/merge instances, but it says that there must be two geometry instances to make a cut. I read up on getting geometry from the orphan mesh but it seems near impossible. Has anyone made any findings regarding this topic? The threads I read before were a bit old.
Any help would be greatly appreciated.
-Jood
I have been reading the previous threads on inserting holes in parts with Orphan meshes and on trying to define interactions. I was wondering if anyone knew of a more efficient way to do this. I have to insert a screw (modeled by a simple cylinder) into a bone (orphan mesh part). I converted the mesh from tri to tet and I have tried making a hole in the part by deleting elements. The cut does not look like a smooth hole and I don't know how to insert the screw in the cut.
Also, I tried to cut/merge instances, but it says that there must be two geometry instances to make a cut. I read up on getting geometry from the orphan mesh but it seems near impossible. Has anyone made any findings regarding this topic? The threads I read before were a bit old.
Any help would be greatly appreciated.
-Jood