azonic3d
Mechanical
- Mar 18, 2009
- 17
Could someone give me a quick run down on what the major differences between these 3 functions are, and what they're best suited for?
I've actually used all three, mainly just when one method didn't work, but I'm trying to actually understand which one would be better suited for which type of situation.
We work with a lot of plate that has holes drilled in them. These are usually for bolts to pass through. Normally, I create one hole, and do a rectangular/circular array using the Instance Feature feature. My understanding is that by doing it this way, I can then use that to drive the pattern/arrays for the bolts at the assembly level.
However, since this particular part I'm working on has its hole pattern on the XC-ZC plain, I can't use the Rectangular array option (will only allow you to do an array on the XC-YC plane?), so I use the Pattern Face option under Instance Feature. What's the difference in doing this, and will I not be able to use these patterned holes to drive the component array when I go to put the bolts in at the assembly level?
Other times, we have parts that have holes to accommodate oval head bolts. Since the hole geometry has to be created manually, I usually do so as a separate body, then use the Instance Geometry command to make the hole pattern. Sometimes the orientation of the oval head needs to be varied/changed, so using this command allows me to do that.
Any other insight into using these options?
I've actually used all three, mainly just when one method didn't work, but I'm trying to actually understand which one would be better suited for which type of situation.
We work with a lot of plate that has holes drilled in them. These are usually for bolts to pass through. Normally, I create one hole, and do a rectangular/circular array using the Instance Feature feature. My understanding is that by doing it this way, I can then use that to drive the pattern/arrays for the bolts at the assembly level.
However, since this particular part I'm working on has its hole pattern on the XC-ZC plain, I can't use the Rectangular array option (will only allow you to do an array on the XC-YC plane?), so I use the Pattern Face option under Instance Feature. What's the difference in doing this, and will I not be able to use these patterned holes to drive the component array when I go to put the bolts in at the assembly level?
Other times, we have parts that have holes to accommodate oval head bolts. Since the hole geometry has to be created manually, I usually do so as a separate body, then use the Instance Geometry command to make the hole pattern. Sometimes the orientation of the oval head needs to be varied/changed, so using this command allows me to do that.
Any other insight into using these options?