tph216
Mechanical
- Jan 14, 2010
- 35
Hi,
I am attempting to use Inventor to model a plant design, including several piping systems. I cannot fathom out how to create piping headers without going down a long-winded route which feels a bit botched, to me.
So, my top-level assembly is -500, the assembly containing my piping runs is -503, which is inserted in -500 along with some other assemblies.
The process I am currently using, in my 'piping' assembly layer is to:
1. Insert a part containing a 3D sketch of the header, produced basically from coordinate points. I.e. Ever point of interest dimensioned with 3 dims back to origin planes.
2. Create a new pipe run.
3. Create a new route.
4. Click 'derived route', change to single segment, and select all the sketch segments I want to include in the route.
5. Finish / exit the route creation.
6. Break the link back to the original 3D sketch. (I'd prefer not to, but it won't let me insert components into a derived sketch).
7. Go back into the route, and manually dimension / constrain every point in it back to origin planes / axes.
8. Exit route creation.
9. Place any components I need onto the relevant node in the route.
10. Populate the route.
This is the current 'best' method I've found, but there are still problems. For example, if I add a node into the route, dimensions are lost and I have to redimension the whole thing.
I thought that drawing the route from scratch would be a good option, but you can't seem to start a route off from thin air. To get round that I've been able to insert a 'grounding point' on an existing object corner or mid-point, edit its coordinates, use it as a starting point for a segment of route, delete the grounding point once the route segment is there, and then dimension each relevant point along the route to fully constrain it.
This method still has the prior problem with lost dimensions when you insert a node in the route (for a new branch, say).
All I am trying to do is create a number of different header systems, which I can branch out from at a later date by adding nodes where I need them. Each new branch I will create as a new route, grounded on the outlet tee at that point.
This doesn't seem like rocket science, but Inventor feels hell-bent (to me) on making a pigs ear of it.
I cannot help thinking that I've missed something blindingly obvious, but the tutorials & help files all seem only to concern themselves with placing short runs of piping between existing geometry, like two nozzles on a piece of machinery.
Any guidance or description of how people typically undertake the above (header creation) would be greatly appreciated.
I am attempting to use Inventor to model a plant design, including several piping systems. I cannot fathom out how to create piping headers without going down a long-winded route which feels a bit botched, to me.
So, my top-level assembly is -500, the assembly containing my piping runs is -503, which is inserted in -500 along with some other assemblies.
The process I am currently using, in my 'piping' assembly layer is to:
1. Insert a part containing a 3D sketch of the header, produced basically from coordinate points. I.e. Ever point of interest dimensioned with 3 dims back to origin planes.
2. Create a new pipe run.
3. Create a new route.
4. Click 'derived route', change to single segment, and select all the sketch segments I want to include in the route.
5. Finish / exit the route creation.
6. Break the link back to the original 3D sketch. (I'd prefer not to, but it won't let me insert components into a derived sketch).
7. Go back into the route, and manually dimension / constrain every point in it back to origin planes / axes.
8. Exit route creation.
9. Place any components I need onto the relevant node in the route.
10. Populate the route.
This is the current 'best' method I've found, but there are still problems. For example, if I add a node into the route, dimensions are lost and I have to redimension the whole thing.
I thought that drawing the route from scratch would be a good option, but you can't seem to start a route off from thin air. To get round that I've been able to insert a 'grounding point' on an existing object corner or mid-point, edit its coordinates, use it as a starting point for a segment of route, delete the grounding point once the route segment is there, and then dimension each relevant point along the route to fully constrain it.
This method still has the prior problem with lost dimensions when you insert a node in the route (for a new branch, say).
All I am trying to do is create a number of different header systems, which I can branch out from at a later date by adding nodes where I need them. Each new branch I will create as a new route, grounded on the outlet tee at that point.
This doesn't seem like rocket science, but Inventor feels hell-bent (to me) on making a pigs ear of it.
I cannot help thinking that I've missed something blindingly obvious, but the tutorials & help files all seem only to concern themselves with placing short runs of piping between existing geometry, like two nozzles on a piece of machinery.
Any guidance or description of how people typically undertake the above (header creation) would be greatly appreciated.