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Keeping drawings together in 3D Space

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Mark84106

Industrial
Jul 31, 2003
24
Hi,
How's it going. I was wondering...is there a way to keep drawings together in 3d space. For example...I'll cut and paste something in a new drawing. Then I'll zoom back a little to allow a little room to put a new drawing I create. Then when I got to Left View (or right)the thing I just drew is halfway across the gallaxy! :).
Can anyone tell me what's going on. It happens to me ALL the time.
Thank you very very much,
Mark
 
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Also, When I dimension an object, most of the time the dimension is somewhere way out in space.
Thank you,
Mark
 
With respect to the dimensioning, it has to do with where your origin is. Dimensions are always in the X-Y plane, even if you're dimensioning something with Z = 100.

Actually, that might be what's up in the first case, too.

My suggestion is to do your modeling in model space and your dimensioning and views in paper space, taking full advantage of the fact that you can selectively turn layers off in different paper space viewports.
 
Binary,
I'm a little confused on what you said. Everytime I copy and paste to an area that looks like it's only a few millimeters away from the main object it isn't. When I go into 3d orbit the 2 objects looks MILES! apart. I've been reading and playing around with the UCS toolbar and can't seem to keep everything together. Any suggestions? It's very frustrating.
Thank you,
Mark
 
I think what is happening, is that when you paste the new object into the drawing, it is placing it in the z=0 plane. It can look like its in the one view, but when you rotate it (since the z plane is a mile back), you see that things are askew.

Before pasting in the new object, select your worling plane based on a face of the first object, then when it is pasted in, the z plane will that face.

Hope this helps,
Marshall
 
I believe, also, that it bases the new object on the ucs from the drawing where it is clipped. It saves the "clip" with the ucs that it is taken from, and inserts it at the ucs in the new drawing. Using this gives all sorts of options when adding pieces to complex sheets.

So, in addition to what marshell mentioned above, double check the ucs of the sheet that you're clipping from also. For instance, if you draw a 1x1x1 cube, that has a point located at 0,0,-100 relative to world ucs, and clip it while in the world ucs, when you paste it into another sheet, it will insert at 0,0,-100 relative to the current ucs.

Someone please correct me if this is wrong, or if there's a setting that affects this.
 
You are correct Ohiocad. I use it to my advantage all the time when doing assemblies. I will select the mating face of part a as the working plane, copy with base point (chose common point to part I want to mate... like a center). Then go into part b, select the mating plane, and paste to the mating centerline.

Marshall
 
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