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Meshing a Triangle with Tri elements

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RGX124

Mechanical
Apr 5, 2005
75
Hello,
I am trying to mesh a triangular shell (100x100x100) with tri elements. (see the images in the Zip file)

1. When I specify a size of 3.125 per edge (Free mesh control), the resulting mesh is uniform and structured. See image free-size3125.jpg

2. When I specify a size of 2.0 per edge (Free mesh control), the resulting mesh is not uniform anymore. See image free-size2000.jpg


3. When I specify a size of 3.125 per edge with a structured mesh, the resulting mesh is "strange" . See image structured-size3125.jpg


Questions:
Can I control this problem (the non uniform mesh) without having to partition my structure?
What are the limits of CAE according to meshing techniques?

Thanks for your reply

Regis
 
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Have you tried specifying number of elements per side instead of size?
 
Hi,

I have just tried it.
It gives the same (bad) results.

R
 
What is 'bad' about the meshes? In all cases they look fine to me. Use the mesh verification tool to see if any would give warnings or errors.

corus
 
Hi Corus,

According to the mechanical response, it is not a "bad" (consider the "") mesh. It even minimise the number of elements.
However, if i need to control that integration points should be on a line parralel to the triangle edge, it would be easier to get a structured (or mapped) mesh.
The only way I found to have a structured mesh was to partition the triangle in smaller triangles.

R
 
I agree with corus. Only for trivial meshes can you get an absolutely uniform mesh like the first example. As long as your aspect ratios are good the mesh is good. I would mesh this with quads instead since triangles are stiff and 2nd order triangles increase solve time. I hope this helps.

Rob
 
In the 3rd example you can see that Abaqus has partitioned the region into 3 quadrilateral regions, rather than triangular regions. It has done this by taking a line from the mid-point of each side to the centre. I'm not sure why you would need the integration points to be on a line though. It seems to be taking the problem to a fine end of a .. whatever. Quads are better elements as rstubblebeen suggests, and in my view, give smoother results than triangular elements.

corus
 
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