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MIRRORING & SEED FEATURES

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werks

Mechanical
May 2, 2001
40
I have a question that's probably dumb but I'm stumped: I mirrored a feature. Now I want to delete the seed feature without deleting the dependent feature. Any tricks to this or am I blind to the obvious? Thanks for the help
 
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try "delete body"

[bat]Good and evil: wrap them up and disguise it as people.[bat]
 
Sounds to me like you made a FEATURE & then realized that you did it bass-ackwards. Try editing the definitions of the feature & reversing the direction. Or delete the FEATURE, but keep the SKETCH - after all the SKETCH is usually the tedious part - then re-create the FEATURE the right way.

[cheers]
We'll raise up our glases against evil forces.
Whiskey for my men, beer for my horses!
T.K.
tatejATusfilter.com
 
OK I messed with this and figured it out. I didn't think about this till this morning.

If you use SW03, then you can do this. But any older version of SW you will not be able to, because you have to use Multibodies.

Just doing a "delete body" won't work.

1) When you make the inital body that would be the parent uncheck Merge bodies, when in the defintion of the feature.
2) When you do the mirror you have 3 choices of what it is you want to mirrior, pick Bodies to mirror and pick the body.
3) Then pick the plane or face to mirror about.
4) Click OK
5) Under the solid bodies folder there are now X amount of bodies. RMB on the body you don't want to show and click "Hide Solid Body"
6) Combine the mirror and the base with and "Add". If you combine the parent it will show itself automatically.

I hope this helps you,

Scott Baugh, CSWP[wiggle][alien]
3DVision Technologies
faq731-376
When in doubt, always check the help
 
Glory be! I just tried it and it worked!

If a body is mirrored in a part, the parent can be deleted as a subsequent feature and the mirrored body remains. All the features of the original body are intact. The "delete body" feature is in the feature tree, and the original body can be restored by deleting or suppressing the "delete body" feature.

[bat]Good and evil: wrap them up and disguise it as people.[bat]
 
I don't follow you Tick? Your going to have to explain that with some detail, because I must be blind this morning. I can find 2 different ways of making this happen, but I can't find your way.

The 2nd way I just found is below: (I'm using a plate and a cylinder extruded off the plate)

1) Mirror the entire solid body that includes the base and the cylinder
2) You will get overlapping solids but you can "Hide" the first solid body, which was yout initial body and you will get the mirrored plate and the mirrored cylinder.

If you need an example of either of these posts I have posted, I can send it to you. Just give me an address or I'll post a temporary link.

Regards,

Scott Baugh, CSWP[wiggle][alien]
3DVision Technologies
faq731-376
When in doubt, always check the help
 
Hey Scott. Thanks for the tip; it worked great!!! This is the second time you have bailed me out. Could you please elaborate more on line 6 of your tip? Again, thanks for the help!!
 
6) Combine the mirror and the base with and "Add". If you combine the parent it will show itself automatically.

No problem!

There is an Icon for this on your Features Toolbar. If you can't find go to Insert\Features\Combine

1) Now that your in the combine feature select "Add" from the Operation type.
2) Under bodies to combine you pick the X amount of bodies that are in your Solid bodies folder
3) Click OK and you should have 1 body, but in your case you should have 2 bodies, because you don't want to add the parent of the mirror.

If you still need further explaination let me know and I'll send you my model.

[cheers],

Scott Baugh, CSWP[wiggle][alien]
3DVision Technologies
faq731-376
When in doubt, always check the help
 
Basically, instead of hiding the solid body, use delete body to get rid of the oiginal entirely. Delete body is under "Insert --> Feature --> Delete Body".

Using delete body instead of hiding the body has some advantages. The deleted body will not affect mass properties calculations. Also, the deleted body will not accidentally show up if the model is exported.

Try it! Take any part model, mirror a body about any plane, and use delete body to remove the original. Delete body works like a feature. It can be deleted, suppressed, or rolled back to restore the deleted body.

[bat]Good and evil: wrap them up and disguise it as people.[bat]
 
[blush]
BTW I want to apologize for any confusion I may have caused. I misunderstood the original post. I thought the entire body was mirrored, not just a single feature on the body.

I still stand by recommendation of using delete bodies vs. just hiding bodies, for the reasons listed in my previous post.

[bat]Good and evil: wrap them up and disguise it as people.[bat]
 
Thanks Scott and thanks to all for your valuable input; much appreciated.
 
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