jbmoisin
Mechanical
- Jan 20, 2010
- 3
Hey,
Im trying to simulate a crash test between a 2 bodies ( a ball and a human model). I simplified all the models and everything went fine. The only problem I have is that, for the human model, i can't make the joints (hands and legs at the moment) to simulate a "free" movement. I used hinge connector to simulate that effect, but when the simulation takes place, the hands and legs are not moving. It moves with the whole human body, but not as I want it to be. I want to have the model to react as a normal human would do if you get what i mean.
Im sorry for the bad description. But if you imagine a free falling human, you'd expect all the joints to move accordingly. That's what i'm trying to simulate. But what I get at the moment is that the whole body move but there are no internal movements (the joints are stiff).
Thanks in advance.
P/s: The simulation model name is essailiaison
Im trying to simulate a crash test between a 2 bodies ( a ball and a human model). I simplified all the models and everything went fine. The only problem I have is that, for the human model, i can't make the joints (hands and legs at the moment) to simulate a "free" movement. I used hinge connector to simulate that effect, but when the simulation takes place, the hands and legs are not moving. It moves with the whole human body, but not as I want it to be. I want to have the model to react as a normal human would do if you get what i mean.
Im sorry for the bad description. But if you imagine a free falling human, you'd expect all the joints to move accordingly. That's what i'm trying to simulate. But what I get at the moment is that the whole body move but there are no internal movements (the joints are stiff).
Thanks in advance.
P/s: The simulation model name is essailiaison