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Photoworks question

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Mitsu50

Mechanical
Jun 26, 2003
204
can anyone point me to a site that has photoworks tutorials? I've gone through the 2 that come with SW2004, and they were nice, but i'd like to expand some more. I searched on here a bit, and found bxhdesigns.com, and there is only one tutorial there. The subscription portion of the SW website doent have much in the way of PW rel. 2 either.

I know that SW provides training on this, but unfortunately my departments budget is stretched thin as it is, so i was looking for some free resources. thanks in advance!
 
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You might want to try some of the other raytracing software sites out on the web. If you've got a good idea of the buttons for PW then the concepts of ray-tracing you may find very helpful.

go to:


nick
 
Unfortunately there isn't much information out there on PhotoWorks. You could try They had some PhotoWorks 1 tutorials on decals. PhotoWorks 2 decals work pretty much the same. also has some PhotoWorks renderings you can browse through.
 
its a shame there isnt more resources for this program. its like its some big secret. :)

I am finding out that its similar to 3ds max, which i can use somewhat, but even with that i find it hard to get real nice renderings. It always looks "fake"...
 
I agree. Renderings are a whole nother world of learning. I have been thinking of setting up some sort of photoWorks site with tips, textures, tutorials, etc. I just haven't had time to undertake such a project. Maybe this spring??
 
You should be aware of this FAQ - faq559-520

There are links there that can point you to those that use some PW there like -
If you took the Course you would get a better understanding of PW2. But it's not hard to understand, it's just that you have to be more of an artist than an Engineer.

Regards,

Scott Baugh, CSWP [borg2]
CSWP.jpg

faq731-376
 
The best I've done is to check all mentioned above and practice like crazy.

One thing that adds a great deal of realism is increasing the edge and shadow quality of your lights. I normally set both to about the mid-point on the scale for final renderings. Lots of processor power and RAM needed, but the quality goes way up with this method. Some of my renderings do not look fake.

Other than that, take it easy on the lights. Too many can erase the contrast from shadows and mess up the effect. Keep it simple and slowly increase settings when you get a better understanding through your trials.




Jeff Mowry
Industrial Designhaus, LLC
 
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