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Question about the assembly process

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Prospero999

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Dec 20, 2009
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Hi chaps,

When assembling parts together, I seem unable to access geometry which is 'inside' the given part. Is there an option to allow this. It's very annoying!

Cheers all,

Anthony

PS: I'm beginning to really like SE;)
 
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Firstly the part has to be activated.
Next just hover the mouse over the geometry you want to use - you don't have to be able to see it but sometimes switching to wireframe will help - and you should then be able to access the QickPick menu, indicated by a mouse icon with some dots. On the mouse icon there will be a button in black that shows which one to click to get the menu.
This will list the all geometry under the cursor, so just move the cursor down the list and each one will highlight.
Just click on the one you want in the list.

bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.

Where would we be without sat-nav?
 
Hi Beachcomber,

Excellent! - that works. One further question - when selecting a plane, and the arrow is pointing the wrong way, how do you flip its direction?

Cheers,

Anthony
 
You can't flip the direction of the plane.
The arrow indicates the 'surface normal' and gives you a guide as to whether you need to use Mate or Align.
If it's the wrong way when you have applied the relationship hit the TAB key and it should flip.
Alternatively for existing relationships you can click the appropriate one in pathfider then RMB > Flip.
Note that you may not be able to flip an existing relationship if doing so would make others invalid.
Imagine that you want to flip one relationship from mate to align, but in doing so another would need to be flipped.
Suppress the second relationship (RMB > Suppress).
Then Flip the first.
Now unsuppress the second - constraints will turn red in pathfinder.
Now flip the second.

bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.

Where would we be without sat-nav?
 
the normal of a body's face always points outward that is away
from the volume.
- relation Mate: the normals of both faces must point in the
opposite direction
- relation PlanarAlign: the normals of both faces must point in
the same direction

dy
 
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