Harper57
Mechanical
- Jun 17, 2019
- 14
Hello all!
I am more of a designer than an engineer, and I joined this group to solicit ideas to solve a seemingly simple problem. I hope this is considered appropriate and I would appreciate anyone willing to help.
I have been tasked with creating a game spinner device for an interactive display. Think wheel of fortune except the spot you land on is printed on a large disc and revealed through a window, so the alignment must be more precise than just a spinning arrow landing within a pie shaped section, or a fixed flapper that serves the same purpose as on the TV game show. The disc is mounted vertically in a cabinet, and is 38” in diameter, with its mounting shaft captured by two pillow block bearings behind the disc. The idea is that the disc is rotated by the user and as it’s momentum slows some kind of device stops it in one of twelve positions, centering the graphic on the window which is cut out of the front of the cabinet.
I have thought of two ideas. One is a twelve sided cam with a spring loaded arm with a wheel, which contacts the cam. As friction slows the wheel, the spring eventually pulls the arm down, stopping the disc. The wheel would be centered on the facet of the cam, hopefully pushing the disc into proper alignment. This might create a little backwards motion at the end, which is acceptable.
A simpler arrangement would be to drill 12 holes in a radial pattern into the back of the disc, with a spring loaded ball transfer positioned perpendicular to the disc. As the disc is rotated, the ball transfer is pushed back out of a hole, allowing it to ride along the back of the disc, between holes and intermittently popping into and out of the holes, making a clicking sound. When the force of the spring overcomes the force of the rotating disc, the ball transfer goes into a hole like a pin and finally stops the disc from turning.
Any suggestions? Thanks again.
I am more of a designer than an engineer, and I joined this group to solicit ideas to solve a seemingly simple problem. I hope this is considered appropriate and I would appreciate anyone willing to help.
I have been tasked with creating a game spinner device for an interactive display. Think wheel of fortune except the spot you land on is printed on a large disc and revealed through a window, so the alignment must be more precise than just a spinning arrow landing within a pie shaped section, or a fixed flapper that serves the same purpose as on the TV game show. The disc is mounted vertically in a cabinet, and is 38” in diameter, with its mounting shaft captured by two pillow block bearings behind the disc. The idea is that the disc is rotated by the user and as it’s momentum slows some kind of device stops it in one of twelve positions, centering the graphic on the window which is cut out of the front of the cabinet.
I have thought of two ideas. One is a twelve sided cam with a spring loaded arm with a wheel, which contacts the cam. As friction slows the wheel, the spring eventually pulls the arm down, stopping the disc. The wheel would be centered on the facet of the cam, hopefully pushing the disc into proper alignment. This might create a little backwards motion at the end, which is acceptable.
A simpler arrangement would be to drill 12 holes in a radial pattern into the back of the disc, with a spring loaded ball transfer positioned perpendicular to the disc. As the disc is rotated, the ball transfer is pushed back out of a hole, allowing it to ride along the back of the disc, between holes and intermittently popping into and out of the holes, making a clicking sound. When the force of the spring overcomes the force of the rotating disc, the ball transfer goes into a hole like a pin and finally stops the disc from turning.
Any suggestions? Thanks again.