tsjaikdus
Automotive
- Feb 25, 2006
- 98
Hi, I need to create a casting for a piece of an engine. The front and back sides are described by (rather complicated) curves. Though, when I try to make an object (using sweep/loft like functions in unigraphics) I get many creases in it. I've managed to create smooth objects between simple curves. So I know it works in principle. But the complex curves (many arcs and lines) of the front and backpiece apparently are too different to create a smooth object. Anyone knows if this is solvable?