HelterS
Military
- Nov 12, 2005
- 7
Lets assume I have an arbitrarily shaped quilt located some distance away from a CSYS. The quilt is orientated roughly normally to the CSYS. You can imagine that if you spun this arbitrary quilt around, say, the Y axis of the CSYS a surface of revolution would be synthesised. Something vaguely like this (no surface of revolution shown):
Lets also assume the the quilt is not of a shape ameanable to calculating the surface of revolution from first principles i.e. lets say the quilt is built from a cloud of arbitrary points.
Is there an elegant modeling technique in proe that would enable me to create such a surface of revolution from this quilt about an arbitrary axis, such as the Y axis??
So far all I can come up with is a brute force method. Something like:
-Intersect a plane normal to CSYS Y with quilt to create an intersection curve.
-Scan along intersection curve to find point furtherest from CSYS Y (i.e. largest radius). Record this point's XYZ coordinates.
-Shift plane normal to CSYS Y down a notch, and repeat all above steps ad infinitum.
Not elegant at all and not even something I think you could do in proe...
Any suggestions??? TIA
Lets also assume the the quilt is not of a shape ameanable to calculating the surface of revolution from first principles i.e. lets say the quilt is built from a cloud of arbitrary points.
Is there an elegant modeling technique in proe that would enable me to create such a surface of revolution from this quilt about an arbitrary axis, such as the Y axis??
So far all I can come up with is a brute force method. Something like:
-Intersect a plane normal to CSYS Y with quilt to create an intersection curve.
-Scan along intersection curve to find point furtherest from CSYS Y (i.e. largest radius). Record this point's XYZ coordinates.
-Shift plane normal to CSYS Y down a notch, and repeat all above steps ad infinitum.
Not elegant at all and not even something I think you could do in proe...
Any suggestions??? TIA