spepsicho
New member
- May 23, 2005
- 2
Hi all
I´d like to figure out what are the main differencies between meshing using quads or triangles (in 2D) / tetrahedres (in 3D), for airfoils.
How my choice would influence my results ? CPU time, quality, boundary layer computations...Can anybody please give me some explainations ?
Thanks
JC
I´d like to figure out what are the main differencies between meshing using quads or triangles (in 2D) / tetrahedres (in 3D), for airfoils.
How my choice would influence my results ? CPU time, quality, boundary layer computations...Can anybody please give me some explainations ?
Thanks
JC