ella0509
Mechanical
- May 19, 2004
- 66
Hello all,
I need to show threads as close to the real thing as possible so as to show when rendering etc (i.e. I do not want to use cosmetic thread feature.)
I can create the threads easily using a hole and a helical sweep. However, I am having trouble when trying to pattern the two features around the face of a cylinder (i.e. rotation pattern). I can get either one to pattern individually, but when I try to do them as reference feature it all goes wrong....
Any ideas on best way of achieving this (if its possible) would be much appreciated.
Thanks,
Lee
I need to show threads as close to the real thing as possible so as to show when rendering etc (i.e. I do not want to use cosmetic thread feature.)
I can create the threads easily using a hole and a helical sweep. However, I am having trouble when trying to pattern the two features around the face of a cylinder (i.e. rotation pattern). I can get either one to pattern individually, but when I try to do them as reference feature it all goes wrong....
Any ideas on best way of achieving this (if its possible) would be much appreciated.
Thanks,
Lee