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Unite solid body

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velto

Marine/Ocean
Sep 29, 2007
25
Hi
I have problem with unite two bodies which are close together. When I use tool unite I get error :
"Thru face does not intersect path of the tool".
Could you please, some one help me to do combine these bodies. Thanks advance.
Velto
 
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Thank you very much for your fast reply JohnRBaker. I have tried to do according by your instruction but it is still same problem. I want to show you screen shots of my computer but. I don't know how I could post the picture in this forums?
Velto
 
Velto,

You could try selecting the tool and target solid in the opposite order, in some cases that helps.

When models are booleaned meaning united subtracted or intersected, then think of it as trimming and sewing the elements together. You could have two faces that appear to be touching without having the two solids overlapping into one another, so that you have to ask yourself whether you could trim and sew those faces within the modeling tolerance to get a valid result. Several things can affect this depending on how your geometry was created. It is too hard to predict very much without seeing your model.

If as a part of the unite one of the solids will join the other in more than one place then you might try to analyze the problem. You can do this by trimming away half of both bodies to a plane then attempting to unite the remaining sections. If it works you know then problem is likely to be on the opposite side of the model. Afterward reverse the trimming side to retain the other half and try again to prove your analysis. Sometimes you will repeat this several times to zoom in and discover the site of the problem.

From time to time you can simply offset a face to create a sure fire intersection of two solids and improve your chances of having a unite work properly.

If all else fails post your model to and publish the link here so one of can diagnose and maybe fix it for you.

Hope this helps

Regards

Hudson
 
Velto,

One more thing. Please Perform an analysis>Examine geometry check of your model. If you have self intersection or consistency errors in your model then that will affect often affect your ability to boolean.

As part of that check is output to the information window then if you're not sure about what you have then you could capture the results and post them in a reply.

Regards

hudson
 
You should have mentioned that this is in NX5.
Anyhow, I was able to unite the two by offseting the datum plane slightly in each direction, trimming the solids back to their relative planes and then adding a positive offset face to each. They then both had planar surfaces (which were absent originally) and united correctly. Due to the way this part is constructed, the offset size doesnt matter as long as it is large enough to meet the datum plane betweeen the pieces. The offset wouldn't go beyond the datum plane between them.
I am sure that there are other ways to accomplish this, but I am still somewhat unfamiliar with NX5 and need to get back to work...[peace]
 
Sorry Ewh I still understand you how I can trim the body by datum plan without losing parent data.By the way I created these bodies by sewing surfaces around. I had tried to extrude surface of the small body slightly to the big one then unite with the original, after that I unite two bodies but it was still same problem. Could you please tell me more detail your trick. Thank you
Velto
 
When you sewed the body together, you did not get planar faces or definite edges, but some sort of small radii (which will prevent offsetting the face you need). Therefore, you need to trim the body back to a plane giving you definite planar edges and surface. Offset the face to its original location and the resulting face will also be planar. Do this to both bodies and they will unite.
The parent data will control the boundary of your faces, so no info is lost.
 
Thank you very much Ewh, Huston and John. My is worked.
Velto
 
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