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  1. QuasiMoto

    Manipulation in scenes?

    Would like to know the proper method for manipulating components within the context of a scene... When you are in the scene mode, it seems that all of the manipulation type tools are greyed out, leaving only the "explode" icons. Have been using the compass to roughly compose scenes showing...
  2. QuasiMoto

    Attributes in text leader?

    Found a kludgy workaround that's almost does what I need... Went to 'options', set ballooning to use "part name" instead of "numbers". Then once you create the balloon, you can set the "frame" to be "none" so the circle disappears. Shortfalls...the leader anchor is in the middle like a balloon...
  3. QuasiMoto

    Attributes in text leader?

    This is weird, the link and data is already there no? Doesn't ballooning basically work this way behind the scenes? Seems like there should be a way to easily do this. (not to mention avoiding the chance for some errors on certain tasks)
  4. QuasiMoto

    Attributes in text leader?

    I had followed that example, but was looking for a way that did not require going back to the 3D model every time. Surely there is a way to type a "wildcard" directly into the textbox (as you create it) that would reference a specific attribute associated with the object you have picked in the...
  5. QuasiMoto

    Hardware - Space Navigator 3D Navigator Input Device?Anyone use?

    I have been fiddling with the new SpaceNavigator a bit. Imho, it doesn't have enough buttons to be productive for modeling, but for ~$100 bucks, it's worth it for panning and zooming while checking drawings because your other hand is free to write... :twocents: Actually it's worth the low price...
  6. QuasiMoto

    Attributes in text leader?

    Is there a simple way to display an attribute in the text leader box, such as "Part Name" etc? Thanks
  7. QuasiMoto

    Hole Dimensioning?

    I didn't say that...but I guess it's more fun to speculate on what percentage I utilize my software rather than conjure up a useful hole annotation method... ;) Sincerely though, thanks again for the help.
  8. QuasiMoto

    Hole Dimensioning?

    I am slowly realizing how spoiled I had become with the features of mid-range modelers. A bit ironic that it came to light by using a high-end product... :crazy:
  9. QuasiMoto

    Hole Dimensioning?

    Doesn't seem "functional" to me...but consider me schooled... Thanks for the info!
  10. QuasiMoto

    Hole Dimensioning?

    Appreciate the response... I've fiddle with that "dimension the hidden threads" widget, and wrote it off as being incorrect practice not to mention kludgy... Is there truly no way to put a proper hole note in the correct view on a zillion dollar a seat system like this???
  11. QuasiMoto

    Hole Dimensioning?

    I think my head just exploded? Are you serious, or just pulling my leg?!?!
  12. QuasiMoto

    Hole creation?

    That seems like a good workaround, thanks for the tip!
  13. QuasiMoto

    Hole creation?

    Tried that approach, and it was not allowed... ;/
  14. QuasiMoto

    Hole creation?

    Having some minor brain fade trying to setup tapped holes. Can't seem to locate a "thru" or "up to plane" type of option for the thread depth. In the meantime, I have been setting the thread depth to equal the part thickness when the hole is to be tapped through. A bit kludgy and does not...
  15. QuasiMoto

    Hole Dimensioning?

    Sorry for all the noob questions, trying to get up to speed on the fly.... ;/ Couldn't quickly find the correct tool to dimension holes, and had to resort to putting text leaders on them...ergh! Looking for the proper tool/command to annotate holes using the the size, pitch, depth parameters...
  16. QuasiMoto

    Rotate - what controls the center point?

    [QuasiMoto - Yes. If you tap your mid mouse button on a point in the model, it becomes the CoR.] Thanks! Is it actually a point on the model, or some imaginary point with respect to the view. (Not in front of my PC right now) On a related note, I hooked up my spaceball today, and am finding...
  17. QuasiMoto

    Rotate - what controls the center point?

    So is there a way to have the part rotate around it's centroid by default? Also, is there a way to pick a point on the model to use as the center or rotation?
  18. QuasiMoto

    Rotate - what controls the center point?

    What controls the center point when you "rotate" a model? Is there a way to choose the point when rotating? Thanks

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