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  1. BrentP

    Where does a Nozzle end and a Pipe start?

    Hi folks, I swear I had notifications on, but I received none. The vessel is a lyophilizer, in stainless. Its a commercially purchased vessel, and I believe the nozzles are reduced to match the BPE piping that attach to the vessel. I have an entry knowledge into ASME VIII, so I'm thinking the...
  2. BrentP

    Where does a Nozzle end and a Pipe start?

    Have a question as the title says, I have a vessel where the nozzle is a machined 1.5" XXH pipe. The pipe is tapered at the end from .265" to 0.063", where a flange is added and another pipe bolted to it. So, my question is, which portion is the code dependant portion, the 0.265" which is 2.7"...
  3. BrentP

    Code Case 2260 Annulled?

    I see a bunch of posts that Code Case 2260 was being annulled, but can not find an answer if it has been or not. I'm looking at re-rating a vessel built in 2017 that used both 2260 and 2695... And looking to see if the original design is even valid. Thanks
  4. BrentP

    UG-45 Min Nozzle Thickness

    Thanks. That's what I thought. New to all this so had to double check. Thanks again
  5. BrentP

    UG-45 Min Nozzle Thickness

    Question for folks. Is there any time that a 1.5" nozzle, not an inspection opening, is exempt from the minimum thickness of UG-16, 0.0625" ? Thanks
  6. BrentP

    API 581 Representative Fluids Determination Q?

    I have a question on API 581 Annex 3. Determining the representative fluids of a stream. My uncertainty comes when the stream contains none for the streams listed in Table 3.A.3.1, my stream is elemental Sulphur from a Condenser. I am unsure on how to deal with this, as Table 3.A.1.1 is...
  7. BrentP

    ANSYS 14 MADPL Path Question

    Hello, I'm doing a run of simulations which has 1 or 2 loads changed. I'm plotting a path and graphing it. My issue is every time I run a new simulation, I need to redefine my paths each run. My question is, Is it possible to set the paths so as to keep them defined every sim? I've seen...

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