Yeah, I found a few, but quickly ran into problems with the ugopenpp libs (I had difficulty using the objects in C++ stdlibs for vectors etc). Now this was a while ago, but when I got in contact with the people at UG they didn't seem too surprised at the issues I was having trying to use the...
Sorry, forgot to award star :-0 (and for the delayed repsonse to the tips - I've been on holiday for a few weeks)
Thanks to hodgo for tip. I got the same route myself some time ago and have it all coded in ug_open, but still not excuse for forgetting the star - I guess you could put it sown to...
Hi, thanks for your help.
In the end, I have a method that seems to work okay. First I get the points in u-v space on the face. I next join those points by a striaght line, then project that line onto the face in question. When I have a closed line I join the lines together then subdivide the...
I need some help. I'm sure this must be possible...
I have a face which I would like to mark up with different sub-areas (which I want to name). For example, say I have a curved face that I want to define an area (say from u=0.25 to u=0.5 and from v=0.35 to v=0.6). I would like to name this...
Thanks, that's almost there!
If I create using method above then the edges a get back are associated to the conic from which I extracted the face, but unlike on an intersection, when I ask the edge what faces it was generated from I only get the conic back. I need to find out which face of the...
I need to create a sheet body cut through a solid. This cut must be done on a conic section (I have the conic face).
I've got one that I've done by creating a copy of my solid, then intersecting with the conic face. But this produces a disassociated sheet. (I need the association as I need to...
follow this link to the unigraphics language forum...
http://bbsnotes.ugsolutions.com
but you need a web key to access it.
There is a language forum on that site which has C samples.
However, I'm still after "how to" examples for C++! Help!
I need to control a spline exactly according to a given spline definition (location, slope and curvature)
I'm doing this in UgOpenPP, using the UgSpline::create(vector<ThruPoint>) where the ThruPoint I'm using is defined giving using the slope and curvature options (well I've set the curvature...
Hi,
Sorry to re-ask a question that's been on the forum a few times, but I can't find any examples of C++ coding beyond the 2 examples given in the ugopenpp directory.
I've been onto the Gtac help and the eds unigraphics.language forum, but everything seems to be it C!
Any help appreciated...
I also need some guidance in using ugopen++.
I've been to the eds web site and had a look there, but again not many "useful" examples. The directory upopenpp is also limited in its usefullness (only 3 examples).
If I'm creating a face from a series of curves, can I do this using an...