Would like to know the proper method for manipulating components within the context of a scene...
When you are in the scene mode, it seems that all of the manipulation type tools are greyed out, leaving only the "explode" icons.
Have been using the compass to roughly compose scenes showing...
Found a kludgy workaround that's almost does what I need...
Went to 'options', set ballooning to use "part name" instead of "numbers". Then once you create the balloon, you can set the "frame" to be "none" so the circle disappears.
Shortfalls...the leader anchor is in the middle like a balloon...
This is weird, the link and data is already there no? Doesn't ballooning basically work this way behind the scenes?
Seems like there should be a way to easily do this. (not to mention avoiding the chance for some errors on certain tasks)
I had followed that example, but was looking for a way that did not require going back to the 3D model every time.
Surely there is a way to type a "wildcard" directly into the textbox (as you create it) that would reference a specific attribute associated with the object you have picked in the...
I have been fiddling with the new SpaceNavigator a bit. Imho, it doesn't have enough buttons to be productive for modeling, but for ~$100 bucks, it's worth it for panning and zooming while checking drawings because your other hand is free to write... :twocents:
Actually it's worth the low price...
I didn't say that...but I guess it's more fun to speculate on what percentage I utilize my software rather than conjure up a useful hole annotation method... ;)
Sincerely though, thanks again for the help.
I am slowly realizing how spoiled I had become with the features of mid-range modelers. A bit ironic that it came to light by using a high-end product... :crazy:
Appreciate the response...
I've fiddle with that "dimension the hidden threads" widget, and wrote it off as being incorrect practice not to mention kludgy...
Is there truly no way to put a proper hole note in the correct view on a zillion dollar a seat system like this???
Having some minor brain fade trying to setup tapped holes. Can't seem to locate a "thru" or "up to plane" type of option for the thread depth.
In the meantime, I have been setting the thread depth to equal the part thickness when the hole is to be tapped through. A bit kludgy and does not...
Sorry for all the noob questions, trying to get up to speed on the fly.... ;/
Couldn't quickly find the correct tool to dimension holes, and had to resort to putting text leaders on them...ergh!
Looking for the proper tool/command to annotate holes using the the size, pitch, depth parameters...
[QuasiMoto - Yes. If you tap your mid mouse button on a point in the model, it becomes the CoR.]
Thanks!
Is it actually a point on the model, or some imaginary point with respect to the view. (Not in front of my PC right now)
On a related note, I hooked up my spaceball today, and am finding...
So is there a way to have the part rotate around it's centroid by default?
Also, is there a way to pick a point on the model to use as the center or rotation?