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  1. urielcdc

    How does trim works?

    Thanks you The system variables was the answer to my problem.
  2. urielcdc

    How does trim works?

    How does trim works? I use trim a lot, I would say, but someday, I dont know why, the trim command strated doing funny things... I am doing a simple trim, then select (1st) cutting object, and then the (2nd)object to be cut... and surprise.. the 2nd object did not cut all the way back to the...
  3. urielcdc

    Turn off a layer on a single viewport

    The answer was always infront of me, but never realized that was that buttom. Thank you very much
  4. urielcdc

    Turn off a layer on a single viewport

    Hi. I have a layout with two viewports on it. Does anyone knows how to turn off a layer, but that only one of the viewports is affected by the change? So lets say, one of them is kind of locked. I have 2006 Thanks
  5. urielcdc

    0.6 Dead load factor in ASD

    Grizzman If I do that, the combitation of D (acting alone) will be the one to control. And surely would end up over designing the anchorage.
  6. urielcdc

    0.6 Dead load factor in ASD

    JKW05 You never responded to my question completely, will you use the 1.5 factor in ASCE 7-95?
  7. urielcdc

    0.6 Dead load factor in ASD

    civilperson W+0.6D is controlling over W+D, because the windload generates a moment on opposite direction than the moment generated by the deadload Therefore those moments affect the combinations and it would look like W+0.6(-D) That will be more critical than W+D (if the moment generated by WL...
  8. urielcdc

    0.6 Dead load factor in ASD

    Civilperson What you are saying is a stone stacked condition. But there are situations where an individual stone anchorage is required, and then both dead load and wind load will be acting on the anchor clip.
  9. urielcdc

    0.6 Dead load factor in ASD

    ASCE 7-95 mention it in 2.4.4 In ASCE 7-98 was incorporated into the combination. But you are right, they don’t say which cases should it be applied. Are you telling me that you really believe that my case is overturning and I should applied it in both cases, 98 because it is in the load...
  10. urielcdc

    0.6 Dead load factor in ASD

    Don't die on me JKW05, I am not designing ignoring the codes, but I will surely apply my judgment where the law allows me to.
  11. urielcdc

    0.6 Dead load factor in ASD

    StructuralEIT This would be my piece: http://files.engineering.com/getfile.aspx?folder=ee818e96-61f5-4f74-a352-f1aa6acf08a9&file=anchor.dxf The dead load and ex is always generating a moment on the clip When the negative pressure wind load is acting, it generates (with ey) a moment in the...
  12. urielcdc

    text override and control characters

    Thanks TCARPENTER1 but what I was trying to do is like in my example <>\H0.6x;\S+0.25"^-0.125" but instead of decimals, have fractions, but keep the tolerances positive over the negative. With your formula the positive is next to the negative. What i want to do is something like this...
  13. urielcdc

    text override and control characters

    I use the next code to add a tolerance to dimensions with “text override” <>±\S1/4;" The <> is getting the original dimension which is ¼ inch. (stacked format) And the next part of the code gives me the ± tolerance with a stacked format also. Now I have to do the same but my tolerances are...
  14. urielcdc

    0.6 Dead load factor in ASD

    Thank you all for your responses. Although I am using natural stone I have pretty much control over it (dimensions and weights), then I don’t see why I should be using so much conservative design with 0.6 factor. Let’s take for example, in an event where there is very low wind load, or none at...
  15. urielcdc

    0.6 Dead load factor in ASD

    I have been designing anchors for natural stone facades using ASD. And I have conditions where my anchors are subjected to Wind load and dead load, but they generate a moment on opposite directions, then I used ASCE combination: 0.6D+W. I assume 0.6 factor is to consider that may be a case...

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