NXLars
Mechanical
- Aug 12, 2011
- 25
Hi,
I'm currently investigating the possibilities of setting up FE-data (nodes and elements) to my automated CAD-models. My models are built in a way that allows surfaces to "come and go" depending on which final form the model shall describe. My method ensures that a certain feature of my model always is described with the same face (same surf. ID) every time, regardless of the shape of my final model.
However, when I create my .fem models I can't rely on my polygon geometry to behave in the same manner. Every time a surface/feature is added it get's a new (polygon) face ID even if it previously was found in the polygon geometry.
For example:
1. Create a box with a fillet on one edge.
2. Mesh the filleted box (shell mesh on the surfaces).
3. Return to the model and suppress the fillet.
4. Update the mesh (which works since most of the meshed surfaces still exists).
5. Unsuppress the fillet (fillet face still has the same face ID as when it was created).
6. Update the mesh (which now lacks the mesh on the previously meshed fillet surface...).
Is there another way to approach this so that the fillet in the example will be meshed in point 6? Is this prehaps working in more recent versions of NX?
I use shell mesh due to the fact that the different surfaces in my model well represents the areas where different mesh sizes is used.
NX 6.0.5.3
Thankful for any suggestions!
Best regards
/Lars
I'm currently investigating the possibilities of setting up FE-data (nodes and elements) to my automated CAD-models. My models are built in a way that allows surfaces to "come and go" depending on which final form the model shall describe. My method ensures that a certain feature of my model always is described with the same face (same surf. ID) every time, regardless of the shape of my final model.
However, when I create my .fem models I can't rely on my polygon geometry to behave in the same manner. Every time a surface/feature is added it get's a new (polygon) face ID even if it previously was found in the polygon geometry.
For example:
1. Create a box with a fillet on one edge.
2. Mesh the filleted box (shell mesh on the surfaces).
3. Return to the model and suppress the fillet.
4. Update the mesh (which works since most of the meshed surfaces still exists).
5. Unsuppress the fillet (fillet face still has the same face ID as when it was created).
6. Update the mesh (which now lacks the mesh on the previously meshed fillet surface...).
Is there another way to approach this so that the fillet in the example will be meshed in point 6? Is this prehaps working in more recent versions of NX?
I use shell mesh due to the fact that the different surfaces in my model well represents the areas where different mesh sizes is used.
NX 6.0.5.3
Thankful for any suggestions!
Best regards
/Lars