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blend 2 parts in an assembly

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crizzo

Mechanical
Nov 28, 2003
38
US
Hello,

I've got a wing and a fuselage as seperate parts. I'm trying to create a nice fat fillet to join them.

So far I've created a new part within the assembly, and joined the fuselage and wing. Then made the fillet between the two. How now do I break out out the wing again, with the fillet added to it?

I've tried knitting surfaces, but can't figure out how to just save the "knitted" part. Any ideas?
 
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I am not sure if this is what you mean, but I think you should do this within a part, not in an assembly.
If you have the fuselage as a part, insert the wing in the part (insert/part), and attach it to the fuselage.
combine the two parts as one body, Add the fillet, and use the split feature, to disconnect them again, then you can save the separate body's as parts..
 
I would do it similar to gerdjan's suggestion except that I would add the fuselage (or a section of it) into the wing, create the fillet and then cut away *(or delete)* the fuselage. *Depends how you create the actual fillet*.

... or, in the assy and before adding the fillet, edit the wing part, add a zero offset surface of the fuselage, then create the fillet. The fillet will then automatically be part of the wing.

... or save the assy you have as a part and cut away the fuselage.

[cheers]
 
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