RGX124
Mechanical
- Apr 5, 2005
- 75
Hi,
I am trying to simulate a sphere that is shot on a plate.
The sphere is meshed with TET elements and the plate with WEDGES due to symetry BC.
The contact between the sphere and the plate is a normal hard contact with Default constraint enforcement method and a tangential friction coefficient of 0.3.
When the mesh of the sphere does not correspond to the mesh of the plate (i.e. the first node in contact from the sphere does not enter exactly in contact with a node on the plate), the simulation runs fine but when the first node in contact from the sphere is directly above a node from the plate, the simulation diverges.
Can I solve this numerical problem without changing the position of the sphere or the mesh of the plate?
Any suggestions?
Thanks
Rgx
I am trying to simulate a sphere that is shot on a plate.
The sphere is meshed with TET elements and the plate with WEDGES due to symetry BC.
The contact between the sphere and the plate is a normal hard contact with Default constraint enforcement method and a tangential friction coefficient of 0.3.
When the mesh of the sphere does not correspond to the mesh of the plate (i.e. the first node in contact from the sphere does not enter exactly in contact with a node on the plate), the simulation runs fine but when the first node in contact from the sphere is directly above a node from the plate, the simulation diverges.
Can I solve this numerical problem without changing the position of the sphere or the mesh of the plate?
Any suggestions?
Thanks
Rgx