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Creating a wireframe rendering of a surface

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lukeJS

Mechanical
Dec 29, 2011
5
Hi,

I want to create a wireframe rendering of an assembly containing several objects with compound-curve surfaces. What I'm after is something which looks like this:
At the moment if I choose any of the wireframe visualisation modes I get something which looks like this (I'm using a sphere for comparison):
Is there a way I can accomplish this?

Thanks,

Luke
 
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Select the surface face(s), go edit object display(ctrl+j) expand wireframe display and change U V to some number try U 10 V 10 to begin with. Change the view to static wireframe and you should get something like the attached png file
 
 http://files.engineering.com/getfile.aspx?folder=6586f58a-d6f0-4d5b-b038-c3a05ca0ffc3&file=sphere_u10_v10.png
Hi,

Thanks - that works great for the sphere, but for some reason not for the actual shape I'm trying to render. This is a picture of the object with display set to Shaded:


And this is wireframe, with U and V set to 50:


When I go into the Object Display dialogue, the U and V values default to -1. Is this significant?

Thanks for the help!

-Luke
 
No idea whats going on with that, but you can try to use insert -> curve from bodies -> extract curve -> Isoparametric curves -> select the surface, choose u or v and the desired curve count and 0 to 100 percent, click apply repeat for the other direction.

 
I'm unable to see your images (content filter is denying me access for some reason) so I cannot see what type of body on which you're working. Try filtering your selection to Face, then pick all the faces of the body for which you want to see the Isoparms.

-1, -1 just means no isoparms will display (same as 0, 0).

Tim Flater
NX Designer
NX 7.5.4.4 MP2
WinXP Pro x64 SP2
Intel Xeon 2.53 GHz 6GB RAM
NVIDIA Quadro 4000 2GB
 
What is the purpose of the rendering ?
The reason for the question is that the gridlines mentioned above normally only display in "static display mode" and not the "never" dynamic wireframe display modes.
If this display is what needed simply screendump .
If you desire to render an image with other qualities such as shadows and reflections it becomes more complicated, you would then need to map a grid pattern onto the face and make sure that the so called texture is transparent in between the lines. ( a bit complicated but can be accomplished.)

-1 in the dialogue normally shows up when multiple objects are selected and they have a different value, then -1 means "no change". ( I.e two faces selected, face1 U-grid=20 and face2 U-grid=10, then -1 = no change , else 30 in the field will set that to both etc.)

Regards,
Tomas
 
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