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Good morning We want to implem

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El_Paben

Industrial
Sep 11, 2023
33
Good morning


We want to implement component libraries with integrated pockets. Let's take the example of a screw: Today we are working with a pocket in a file and a screw part family file assembled under the pocket. We place our assembly in a file, we modify the pocket according to various parameters. Then we must modify the screw to put the correct correspondence on the pocket.

Serait-il possible de faire évoluer la pièce de famille en fonction des choix fait dans la poche ?

The method used is the most judicious ?

We knew before more or less EMX CREO PTC, in which we selected installation references, axis, face and which then gave us a choice of screws and only from that, we assembled it in 3D.

From what I have seen I don't have the impression that NX works the same, you have to first assembled and then choose.

Thank you and good day

NX2206
 
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When it comes to utilizing a family table of parts, both UG and Creo function pretty identically. You do need to create the library of family parts before placing them in an assembly.

"Wildfires are dangerous, hard to control, and economically catastrophic."

Ben Loosli
 

Good morning,

Yes, here is how we do it :

1 - creation of family pieces
2 - Creation of a pocket + family pieces assembly
3 - creation of a PTS
4 - assembly in a project
5 - modification of the pocket via pts
6 - modification of the part family

In principle it works but we don't know if there would be a more suitable method for this.

Can we manage a family using a pts in a parent part?
 
Thanks for your feedback

I'm confused about certain things, notably:

We would like to put a screw in two plates. For this we created a part family for the screw. Now for the pocket this is where everything is more murky. We use the same principle as the video of @multicaduser.

Our screw pockets in our plates are not standard so they must evolve in size. Passing through a family this is valid for standard pockets which does not change.

How can we have a screw pockets that evolves with a screw from a family component?

Thanks
 
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