giolf88
Mechanical
- Jul 22, 2002
- 5
Hi everyone,
Good day!
I need your help regarding an assembly that I want to simulate. My assembly has a composition of a two-stage gear reduction using timing belts and spur gears. I’ve done these components in the Part Design Workbench. I have drawn these in detail and what I want to do is simulate their movement including the meshing.
If anyone among you has seen the “The Holland Project -Digital Mockups of Naval History” Demo CDs, you would notice that at some simulations, the springs and belts are also being simulated realistically. For example, the spring extends and goes back to it original state when a component attached with it exert a force upon it. Also, the belt is animated realistically and was able to maintain the mesh as the gears are rotated.
My question is, how are these accomplished? Is there a specific workbench where these spring and belt done so as they be able to be animated? What specific or special constraints needed to properly mesh the belt and the gear? Or is this all dependent on the joint created in the DMU Kinematics Workbench? And of course, what kind of joint is that? My problem mainly is how to simulate and constraint a part that is not exact and defined? Like cables, belts, springs and the likes. Thank you.
Bunny Boy
Manila, Philippines
Good day!
I need your help regarding an assembly that I want to simulate. My assembly has a composition of a two-stage gear reduction using timing belts and spur gears. I’ve done these components in the Part Design Workbench. I have drawn these in detail and what I want to do is simulate their movement including the meshing.
If anyone among you has seen the “The Holland Project -Digital Mockups of Naval History” Demo CDs, you would notice that at some simulations, the springs and belts are also being simulated realistically. For example, the spring extends and goes back to it original state when a component attached with it exert a force upon it. Also, the belt is animated realistically and was able to maintain the mesh as the gears are rotated.
My question is, how are these accomplished? Is there a specific workbench where these spring and belt done so as they be able to be animated? What specific or special constraints needed to properly mesh the belt and the gear? Or is this all dependent on the joint created in the DMU Kinematics Workbench? And of course, what kind of joint is that? My problem mainly is how to simulate and constraint a part that is not exact and defined? Like cables, belts, springs and the likes. Thank you.
Bunny Boy
Manila, Philippines