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How to make a surface from a cloud of points/tessellation?

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Molgan

Mechanical
Oct 15, 2002
25
Have just started to learn how to make surfaces from a cloud of points in V5. Have read the v5 documentation and have no problem importing, filtering, selecting and finally tessellating the clound.

But then what? How do I convert the tessellation into a surface? The documentation mentions nothing about this...
 
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After processing point clouds, I think we can get surfaces through two ways:
1.use the QSR module to get a rough surface model
2.use FreeStyler to get a Class A surface model.
If you find other method,please tell me.
 
Have worked with the FreeStyler and tried to generate surfaces. And think I've got the hang of it now. When I create surfaces from the cloud I overlap them to get a smooth result. But now I need to get rid of the overlaping areas. The 'trim' and 'split' function doesn't seems to work (errormessage: Extrapolate a wire body. Extrapolated wire body is invalid due to self intersections.)

Can I get a smooth changover between surfaces without overlaping them? And if not, how do I trim the excess areas?
 
I'm trying to fit a surface to a cloud of points that define a wing. When I tessellate the cloud, only the top surface is tessellated! Any hints on how to tessellate both the upper and lower surface? Do I need to tessellate the cloud before fitting the surface?
 
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